It has been two decades since Guitar Hero first launched across the Atlantic, giving everyday gamers the means to become a rock star. Not in reality, but try convincing someone who's mastered Free Bird’s lengthy guitar solo before a packed crowd of friends.
Developed by the developers, Guitar Hero provided users with a plastic guitar peripheral to follow on-screen cues moving along the display synchronized to the music. Each riff corresponded to particular chords, producing the feel of an authentic live show.
Harmonix had already tried its hand in the music genre prior to teaming up with the publisher, which was acquired by the gaming giant during the mid-2000s. Collaboratively, they established the foundations for an unlikely billion-dollar series that had a significant influence on numerous musicians featured, showcasing decades-old bands to millions of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial financial challenges of licensing the songs – even though the first two games mostly used cover versions.
“We rerecorded all the music since the cost prohibitive,” he explains. “Despite having the necessary permissions alone, it proved nearly impossible. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. But once the game became a hit, and record sales and radio play were going up, all artists desired to participate.”
He adds: “Among the amazing things was the number of parents got in touch expressing gratitude for exposing their kids to the songs they loved. It became a multigenerational phenomenon.”
Timeless Music Gains a New Audience
Northern Irish blues-rock band the Answer included Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon remembers the way the game brought classic rock to the forefront: “The game offered a larger, new demographic. Typically such music was seen as music that was past it, however when it was included in the game and teenagers were finding it, suddenly it became trendy. That legitimised the genre, eliminating the outdated tag. It provided our catalog a new life.”
In 2008, the Answer’s first record was still unreleased in the US, meaning Guitar Hero served as a primary platform of discovery for the band during their US tour supporting AC/DC. “The roadies were playing the song on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Spin-offs and Lasting Influence
Rock’s biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on their music collections and related lore, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said to have made the band more money than any of their records. It sold more than half a million units upon release, while sales of Aerosmith’s music saw an increase significantly during an era as the industry was already collapsing.
The series still motivates quick-handed fanaticism among its fans. Recently, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive customisation options. This track is difficult enough on the hardest setting, not to mention performed at double speed while hitting every one of its near 4,000 notes. They claimed requiring months of practice of practice.
“Guitar Hero offers a, imaginary experience. Just as with other games, it doesn't imply you should pick up actual weapons and go to war,” notes musician the artist.
DragonForce had already completed a profitable run before Through the Fire and Flames was featured on Guitar Hero III, yet he explains it made them a household name. “I remember the record label informing us that our records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of top acts at the event.”
Indeed, DragonForce’s exposure from Guitar Hero was so immense that it threatened to eclipsing all other the band has done. Recently, the song was used in a trailer for a major film. “In the past I felt otherwise, but I’ve made peace with it,” he admits. “If you only hear a single track, it’s totally cool – each person has their own path in music and I'm pleased we played a role of people’s lives”.
Enduring Legacy of a Iconic Controller
Top-tier marketing, whether it’s for cars, clothes or games, goes further than selling something – it inspires a desire. Was the game able to harness this? “Precisely what we were aiming to achieve,” Dornbrook says. “The excitement of being a rock star in the spotlight. From day one, the co-founders felt that humans have a natural human desire to create songs, and their goal was to leverage innovation to enable everyone to do it”.
The majority installments were released over a mere half-decade between 2005 and 2010, including derivative titles like DJ Hero, complete with a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments waned, aside from a brief comeback several years later.
Games such as the fan project and Fortnite Festival have maintained the community active, with set to be something from the founders in development. Recently formed developers has begun work on their first rhythm-based title. The initial creators are participating as special advisers. Is the world ready to embrace a new entry following the classic?
“Our team believed those games could be like Madden where you can releases,” Dornbrook says. “With abundant new music that it could be perennially popular, so I’ve always been hopeful. It's entirely possible for it to continue with new generations.”